Multimodal affect recognition in an interactive gaming environment using eye tracking and speech signals
Summary
Multimodal affect recognition in an interactive gaming environment using eye tracking and speech signals is a scholarly article[1].
Key Facts
Multimodal affect recognition in an interactive gaming environment using eye tracking and speech signals's instance of is recorded as scholarly article[2].
References
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APA4ort.xyz Knowledge Graph. (2026). Multimodal affect recognition in an interactive gaming environment using eye tracking and speech signals. Retrieved May 24, 2026, from https://4ort.xyz/entity/multimodal-affect-recognition-in-an-interactive-gaming-environment-using-eye-tracking-and-speech-signals
MLA“Multimodal affect recognition in an interactive gaming environment using eye tracking and speech signals.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/multimodal-affect-recognition-in-an-interactive-gaming-environment-using-eye-tracking-and-speech-signals.
BibTeX@misc{4ortxyz_multimodal-affect-recognition-in-an-interactive-gaming-environment-using-eye-tracking-and-speech-signals_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Multimodal affect recognition in an interactive gaming environment using eye tracking and speech signals}}, year = {2026}, url = {https://4ort.xyz/entity/multimodal-affect-recognition-in-an-interactive-gaming-environment-using-eye-tracking-and-speech-signals}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Multimodal affect recognition in an interactive gaming environment using eye tracking and speech signals — https://4ort.xyz/entity/multimodal-affect-recognition-in-an-interactive-gaming-environment-using-eye-tracking-and-speech-signals (retrieved 2026-05-24)