Motion recognition of self and others on realistic 3D avatars
Research article (Computer Animation and Virtual Worlds, 2017) · cited 38× · AI/ML
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4ort.xyz Knowledge Graph. (2026). Motion recognition of self and others on realistic 3D avatars. Retrieved May 24, 2026, from https://4ort.xyz/entity/motion-recognition-of-self-and-others-on-realistic-3d-avatars
“Motion recognition of self and others on realistic 3D avatars.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/motion-recognition-of-self-and-others-on-realistic-3d-avatars.
@misc{4ortxyz_motion-recognition-of-self-and-others-on-realistic-3d-avatars_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Motion recognition of self and others on realistic 3D avatars}}, year = {2026}, url = {https://4ort.xyz/entity/motion-recognition-of-self-and-others-on-realistic-3d-avatars}, note = {Accessed: 2026-05-24}}
According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Motion recognition of self and others on realistic 3D avatars — https://4ort.xyz/entity/motion-recognition-of-self-and-others-on-realistic-3d-avatars (retrieved 2026-05-24)
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