Mitigating Cybersickness in Virtual Reality Systems through Foveated Depth-of-Field Blur

Research article (Sensors, 2021) · cited 57× · AI/ML
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Mitigating Cybersickness in Virtual Reality Systems through Foveated Depth-of-Field Blur

Summary

Mitigating Cybersickness in Virtual Reality Systems through Foveated Depth-of-Field Blur is a scholarly article[1].

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  • Mitigating Cybersickness in Virtual Reality Systems through Foveated Depth-of-Field Blur's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Mitigating Cybersickness in Virtual Reality Systems through Foveated Depth-of-Field Blur. Retrieved May 24, 2026, from https://4ort.xyz/entity/mitigating-cybersickness-in-virtual-reality-systems-through-foveated-depth-of-field-blur
MLA “Mitigating Cybersickness in Virtual Reality Systems through Foveated Depth-of-Field Blur.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/mitigating-cybersickness-in-virtual-reality-systems-through-foveated-depth-of-field-blur.
BibTeX @misc{4ortxyz_mitigating-cybersickness-in-virtual-reality-systems-through-foveated-depth-of-field-blur_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Mitigating Cybersickness in Virtual Reality Systems through Foveated Depth-of-Field Blur}}, year = {2026}, url = {https://4ort.xyz/entity/mitigating-cybersickness-in-virtual-reality-systems-through-foveated-depth-of-field-blur}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Mitigating Cybersickness in Virtual Reality Systems through Foveated Depth-of-Field Blur — https://4ort.xyz/entity/mitigating-cybersickness-in-virtual-reality-systems-through-foveated-depth-of-field-blur (retrieved 2026-05-24)

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