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Markerless Mobile Augmented Reality (MAR) Development of Wayang Krucil Figures as an Effort to Increase Knowledge and Character Learning
Research article (2021 7th International Conference on Electrical, Electronics and Information Engineering (ICEEIE), 2021) · cited 12× · AI/ML
Markerless Mobile Augmented Reality (MAR) Development of Wayang Krucil Figures as an Effort to Increase Knowledge and Character Learning
Summary
Markerless Mobile Augmented Reality (MAR) Development of Wayang Krucil Figures as an Effort to Increase Knowledge and Character Learning is a scholarly article[1].
Key Facts
Markerless Mobile Augmented Reality (MAR) Development of Wayang Krucil Figures as an Effort to Increase Knowledge and Character Learning's instance of is recorded as scholarly article[2].
References
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Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.
APA4ort.xyz Knowledge Graph. (2026). Markerless Mobile Augmented Reality (MAR) Development of Wayang Krucil Figures as an Effort to Increase Knowledge and Character Learning. Retrieved May 24, 2026, from https://4ort.xyz/entity/markerless-mobile-augmented-reality-mar-development-of-wayang-krucil-figures-as-an-effort-to-increase-knowledge-and-char
MLA“Markerless Mobile Augmented Reality (MAR) Development of Wayang Krucil Figures as an Effort to Increase Knowledge and Character Learning.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/markerless-mobile-augmented-reality-mar-development-of-wayang-krucil-figures-as-an-effort-to-increase-knowledge-and-char.
BibTeX@misc{4ortxyz_markerless-mobile-augmented-reality-mar-development-of-wayang-krucil-figures-as-an-effort-to-increase-knowledge-and-char_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Markerless Mobile Augmented Reality (MAR) Development of Wayang Krucil Figures as an Effort to Increase Knowledge and Character Learning}}, year = {2026}, url = {https://4ort.xyz/entity/markerless-mobile-augmented-reality-mar-development-of-wayang-krucil-figures-as-an-effort-to-increase-knowledge-and-char}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Markerless Mobile Augmented Reality (MAR) Development of Wayang Krucil Figures as an Effort to Increase Knowledge and Character Learning — https://4ort.xyz/entity/markerless-mobile-augmented-reality-mar-development-of-wayang-krucil-figures-as-an-effort-to-increase-knowledge-and-char (retrieved 2026-05-24)