Looking Outside the Box: Reflecting on Gaze Interaction in Gameplay

Research article (Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019) · cited 12× · AI/ML
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Looking Outside the Box: Reflecting on Gaze Interaction in Gameplay

Summary

Looking Outside the Box: Reflecting on Gaze Interaction in Gameplay is a scholarly article[1].

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  • Looking Outside the Box: Reflecting on Gaze Interaction in Gameplay's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Looking Outside the Box: Reflecting on Gaze Interaction in Gameplay. Retrieved May 24, 2026, from https://4ort.xyz/entity/looking-outside-the-box-reflecting-on-gaze-interaction-in-gameplay
MLA “Looking Outside the Box: Reflecting on Gaze Interaction in Gameplay.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/looking-outside-the-box-reflecting-on-gaze-interaction-in-gameplay.
BibTeX @misc{4ortxyz_looking-outside-the-box-reflecting-on-gaze-interaction-in-gameplay_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Looking Outside the Box: Reflecting on Gaze Interaction in Gameplay}}, year = {2026}, url = {https://4ort.xyz/entity/looking-outside-the-box-reflecting-on-gaze-interaction-in-gameplay}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Looking Outside the Box: Reflecting on Gaze Interaction in Gameplay — https://4ort.xyz/entity/looking-outside-the-box-reflecting-on-gaze-interaction-in-gameplay (retrieved 2026-05-24)

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