Long-Term Use of Motion-Based Video Games in Care Home Settings

Research article (Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015) · cited 66× · AI/ML
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Long-Term Use of Motion-Based Video Games in Care Home Settings

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Long-Term Use of Motion-Based Video Games in Care Home Settings is a scholarly article[1].

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  • Long-Term Use of Motion-Based Video Games in Care Home Settings's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Long-Term Use of Motion-Based Video Games in Care Home Settings. Retrieved May 24, 2026, from https://4ort.xyz/entity/long-term-use-of-motion-based-video-games-in-care-home-settings
MLA “Long-Term Use of Motion-Based Video Games in Care Home Settings.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/long-term-use-of-motion-based-video-games-in-care-home-settings.
BibTeX @misc{4ortxyz_long-term-use-of-motion-based-video-games-in-care-home-settings_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Long-Term Use of Motion-Based Video Games in Care Home Settings}}, year = {2026}, url = {https://4ort.xyz/entity/long-term-use-of-motion-based-video-games-in-care-home-settings}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Long-Term Use of Motion-Based Video Games in Care Home Settings — https://4ort.xyz/entity/long-term-use-of-motion-based-video-games-in-care-home-settings (retrieved 2026-05-24)

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