Labyrinth: the Rulebook without Game
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Labyrinth: the Rulebook without Game
Summary
Labyrinth: the Rulebook without Game is a creative work[1].
Key Facts
- Labyrinth: the Rulebook without Game authored the Rulebook without Game — author (P50): Mark C. Marino[2].
- Labyrinth: the Rulebook without Game's instance of is recorded as the Rulebook without Game — instance of (P31): creative work[3].
- Labyrinth: the Rulebook without Game's instance of is recorded as the Rulebook without Game — instance of (P31): exhibit[4].
- Labyrinth: the Rulebook without Game's instance of is recorded as the Rulebook without Game — instance of (P31): application software[5].
- Labyrinth: the Rulebook without Game's instance of is recorded as the Rulebook without Game — instance of (P31): video game[6].
- Labyrinth: the Rulebook without Game's genre is recorded as the Rulebook without Game — genre (P136): hypertext fiction[7].
- Labyrinth: the Rulebook without Game's genre is recorded as the Rulebook without Game — genre (P136): fiction[8].
- Labyrinth: the Rulebook without Game's language of work or name is recorded as the Rulebook without Game — language of work or name (P407): English[9].
- Labyrinth: the Rulebook without Game's software engine is recorded as the Rulebook without Game — software engine (P408): Adobe Flash[10].
- Labyrinth: the Rulebook without Game's distribution format is recorded as the Rulebook without Game — distribution format (P437): web page[11].
- Labyrinth: the Rulebook without Game's publication date is recorded as +2001-01-01T00:00:00Z[12].
- Labyrinth: the Rulebook without Game's ELMCIP ID is recorded as 1169[13].
Body
Designation and Status
Recorded instance of include the Rulebook without Game — instance of (P31): creative work[3], the Rulebook without Game — instance of (P31): exhibit[4], the Rulebook without Game — instance of (P31): application software[5], and the Rulebook without Game — instance of (P31): video game[6].