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Investigating Immersion and Learning in a Low-Embodied versus High-Embodied Digital Educational Game: Lessons Learned from an Implementation in an Authentic School Classroom
Research article (Multimodal Technologies and Interaction, 2019) · cited 26× · AI/ML
Investigating Immersion and Learning in a Low-Embodied versus High-Embodied Digital Educational Game: Lessons Learned from an Implementation in an Authentic School Classroom
Summary
Investigating Immersion and Learning in a Low-Embodied versus High-Embodied Digital Educational Game: Lessons Learned from an Implementation in an Authentic School Classroom is a scholarly article[1].
Key Facts
Investigating Immersion and Learning in a Low-Embodied versus High-Embodied Digital Educational Game: Lessons Learned from an Implementation in an Authentic School Classroom's instance of is recorded as scholarly article[2].
Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.
APA4ort.xyz Knowledge Graph. (2026). Investigating Immersion and Learning in a Low-Embodied versus High-Embodied Digital Educational Game: Lessons Learned from an Implementation in an Authentic School Classroom. Retrieved May 24, 2026, from https://4ort.xyz/entity/investigating-immersion-and-learning-in-a-low-embodied-versus-high-embodied-digital-educational-game-lessons-learned-fro
MLA“Investigating Immersion and Learning in a Low-Embodied versus High-Embodied Digital Educational Game: Lessons Learned from an Implementation in an Authentic School Classroom.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/investigating-immersion-and-learning-in-a-low-embodied-versus-high-embodied-digital-educational-game-lessons-learned-fro.
BibTeX@misc{4ortxyz_investigating-immersion-and-learning-in-a-low-embodied-versus-high-embodied-digital-educational-game-lessons-learned-fro_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Investigating Immersion and Learning in a Low-Embodied versus High-Embodied Digital Educational Game: Lessons Learned from an Implementation in an Authentic School Classroom}}, year = {2026}, url = {https://4ort.xyz/entity/investigating-immersion-and-learning-in-a-low-embodied-versus-high-embodied-digital-educational-game-lessons-learned-fro}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Investigating Immersion and Learning in a Low-Embodied versus High-Embodied Digital Educational Game: Lessons Learned from an Implementation in an Authentic School Classroom — https://4ort.xyz/entity/investigating-immersion-and-learning-in-a-low-embodied-versus-high-embodied-digital-educational-game-lessons-learned-fro (retrieved 2026-05-24)