Interdisciplinary Art Learning Through Artistic Digital Game-Based Learning (DGBL): Evaluating Learning Outcomes and Processes Among Science and Engineering Students

Research article (Empirical Studies of the Arts, 2024) · cited 10× · AI/ML
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Interdisciplinary Art Learning Through Artistic Digital Game-Based Learning (DGBL): Evaluating Learning Outcomes and Processes Among Science and Engineering Students

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Interdisciplinary Art Learning Through Artistic Digital Game-Based Learning (DGBL): Evaluating Learning Outcomes and Processes Among Science and Engineering Students is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). Interdisciplinary Art Learning Through Artistic Digital Game-Based Learning (DGBL): Evaluating Learning Outcomes and Processes Among Science and Engineering Students. Retrieved May 24, 2026, from https://4ort.xyz/entity/interdisciplinary-art-learning-through-artistic-digital-game-based-learning-dgbl-evaluating-learning-outcomes-and-proces
MLA “Interdisciplinary Art Learning Through Artistic Digital Game-Based Learning (DGBL): Evaluating Learning Outcomes and Processes Among Science and Engineering Students.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/interdisciplinary-art-learning-through-artistic-digital-game-based-learning-dgbl-evaluating-learning-outcomes-and-proces.
BibTeX @misc{4ortxyz_interdisciplinary-art-learning-through-artistic-digital-game-based-learning-dgbl-evaluating-learning-outcomes-and-proces_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Interdisciplinary Art Learning Through Artistic Digital Game-Based Learning (DGBL): Evaluating Learning Outcomes and Processes Among Science and Engineering Students}}, year = {2026}, url = {https://4ort.xyz/entity/interdisciplinary-art-learning-through-artistic-digital-game-based-learning-dgbl-evaluating-learning-outcomes-and-proces}, note = {Accessed: 2026-05-24}}
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