Information Models in Multiplayer Gaming: Teaching New Players the Complex In-game Economy of Counter-Strike: Global Offensive

2020 master's thesis by Charles Jordan at Auckland University of Technology
Place master_s_thesis Q112952526
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Information Models in Multiplayer Gaming: Teaching New Players the Complex In-game Economy of Counter-Strike: Global Offensive

Summary

Information Models in Multiplayer Gaming: Teaching New Players the Complex In-game Economy of Counter-Strike: Global Offensive is a master's thesis[1].

Key Facts

  • Information Models in Multiplayer Gaming: Teaching New Players the Complex In-game Economy of Counter-Strike: Global Offensive authored Teaching New Players the Complex In-game Economy of Counter-Strike: Global Offensive — author (P50): Charles Jordan[2].
  • Information Models in Multiplayer Gaming: Teaching New Players the Complex In-game Economy of Counter-Strike: Global Offensive's instance of is recorded as Teaching New Players the Complex In-game Economy of Counter-Strike: Global Offensive — instance of (P31): master's thesis[3].
  • Information Models in Multiplayer Gaming: Teaching New Players the Complex In-game Economy of Counter-Strike: Global Offensive's publisher is recorded as Teaching New Players the Complex In-game Economy of Counter-Strike: Global Offensive — publisher (P123): Tuwhera Open Access Publisher[4].
  • Information Models in Multiplayer Gaming: Teaching New Players the Complex In-game Economy of Counter-Strike: Global Offensive's language of work or name is recorded as Teaching New Players the Complex In-game Economy of Counter-Strike: Global Offensive — language of work or name (P407): English[5].
  • Information Models in Multiplayer Gaming: Teaching New Players the Complex In-game Economy of Counter-Strike: Global Offensive's country of origin is recorded as Teaching New Players the Complex In-game Economy of Counter-Strike: Global Offensive — country of origin (P495): New Zealand[6].
  • Information Models in Multiplayer Gaming: Teaching New Players the Complex In-game Economy of Counter-Strike: Global Offensive's publication date is recorded as +2020-00-00T00:00:00Z[7].
  • Information Models in Multiplayer Gaming: Teaching New Players the Complex In-game Economy of Counter-Strike: Global Offensive's main subject is recorded as Teaching New Players the Complex In-game Economy of Counter-Strike: Global Offensive — main subject (P921): massively multiplayer online role-playing game[8].
  • Information Models in Multiplayer Gaming: Teaching New Players the Complex In-game Economy of Counter-Strike: Global Offensive's main subject is recorded as Teaching New Players the Complex In-game Economy of Counter-Strike: Global Offensive — main subject (P921): Q842146[9].
  • Information Models in Multiplayer Gaming: Teaching New Players the Complex In-game Economy of Counter-Strike: Global Offensive's Handle ID is recorded as 10292/13591[10].
  • Information Models in Multiplayer Gaming: Teaching New Players the Complex In-game Economy of Counter-Strike: Global Offensive's title is recorded as Information Models in Multiplayer Gaming: Teaching New Players the Complex In-game Economy of Counter-Strike: Global Offensive[11].
  • Information Models in Multiplayer Gaming: Teaching New Players the Complex In-game Economy of Counter-Strike: Global Offensive's copyright holder is recorded as Teaching New Players the Complex In-game Economy of Counter-Strike: Global Offensive — copyright holder (P3931): Charles Jordan[12].
  • Information Models in Multiplayer Gaming: Teaching New Players the Complex In-game Economy of Counter-Strike: Global Offensive's thesis submitted to is recorded as Teaching New Players the Complex In-game Economy of Counter-Strike: Global Offensive — thesis submitted to (P4101): Auckland University of Technology[13].
  • Information Models in Multiplayer Gaming: Teaching New Players the Complex In-game Economy of Counter-Strike: Global Offensive's on focus list of Wikimedia project is recorded as Teaching New Players the Complex In-game Economy of Counter-Strike: Global Offensive — on focus list of Wikimedia project (P5008): NZThesisProject[14].
  • Information Models in Multiplayer Gaming: Teaching New Players the Complex In-game Economy of Counter-Strike: Global Offensive's copyright status is recorded as Teaching New Players the Complex In-game Economy of Counter-Strike: Global Offensive — copyright status (P6216): copyrighted[15].
  • Information Models in Multiplayer Gaming: Teaching New Players the Complex In-game Economy of Counter-Strike: Global Offensive's thesis committee member is recorded as Teaching New Players the Complex In-game Economy of Counter-Strike: Global Offensive — thesis committee member (P9161): Justin Robert Matthews[16].

Body

Designation and Status

Information Models in Multiplayer Gaming: Teaching New Players the Complex In-game Economy of Counter-Strike: Global Offensive's instance of is recorded as Teaching New Players the Complex In-game Economy of Counter-Strike: Global Offensive — instance of (P31): master's thesis[3].

References

Programmatic citations — every numbered marker resolves to a verifiable graph row below.

Direct Wikidata claims

  1. [3] . wikidata.org.
  2. [2] . hdl.handle.net. hdl.handle.net. Provenance: wikidata.org.
  3. [4] . wikidata.org.
  4. [5] . wikidata.org.
  5. [6] . wikidata.org.
  6. [7] . wikidata.org.
  7. [8] . hdl.handle.net. hdl.handle.net. Provenance: wikidata.org.
  8. [9] . hdl.handle.net. hdl.handle.net. Provenance: wikidata.org.
  9. [10] . wikidata.org.
  10. [11] . wikidata.org.
  11. [12] . wikidata.org.
  12. [13] . wikidata.org.
  13. [14] . wikidata.org.
  14. [15] . wikidata.org.
  15. [16] . wikidata.org.

Class ancestry

  1. [1] . Wikidata. wikidata.org.

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Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.

APA 4ort.xyz Knowledge Graph. (2026). Information Models in Multiplayer Gaming: Teaching New Players the Complex In-game Economy of Counter-Strike: Global Offensive. Retrieved May 3, 2026, from https://4ort.xyz/entity/information-models-in-multiplayer-gaming-teaching-new-players-the-complex-in-game-economy-of-counter-strike-global-offensive
MLA “Information Models in Multiplayer Gaming: Teaching New Players the Complex In-game Economy of Counter-Strike: Global Offensive.” 4ort.xyz Knowledge Graph, 4ort.xyz, 3 May. 2026, https://4ort.xyz/entity/information-models-in-multiplayer-gaming-teaching-new-players-the-complex-in-game-economy-of-counter-strike-global-offensive.
BibTeX @misc{4ortxyz_information-models-in-multiplayer-gaming-teaching-new-players-the-complex-in-game-economy-of-counter-strike-global-offensive_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Information Models in Multiplayer Gaming: Teaching New Players the Complex In-game Economy of Counter-Strike: Global Offensive}}, year = {2026}, url = {https://4ort.xyz/entity/information-models-in-multiplayer-gaming-teaching-new-players-the-complex-in-game-economy-of-counter-strike-global-offensive}, note = {Accessed: 2026-05-03}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Information Models in Multiplayer Gaming: Teaching New Players the Complex In-game Economy of Counter-Strike: Global Offensive — https://4ort.xyz/entity/information-models-in-multiplayer-gaming-teaching-new-players-the-complex-in-game-economy-of-counter-strike-global-offensive (retrieved 2026-05-03)

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