Improving Viewing Experiences of First-Person Shooter Gameplays with Automatically-Generated Motion Effects

Research article (Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021) · cited 33× · AI/ML
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Improving Viewing Experiences of First-Person Shooter Gameplays with Automatically-Generated Motion Effects

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Improving Viewing Experiences of First-Person Shooter Gameplays with Automatically-Generated Motion Effects is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). Improving Viewing Experiences of First-Person Shooter Gameplays with Automatically-Generated Motion Effects. Retrieved May 24, 2026, from https://4ort.xyz/entity/improving-viewing-experiences-of-first-person-shooter-gameplays-with-automatically-generated-motion-effects
MLA “Improving Viewing Experiences of First-Person Shooter Gameplays with Automatically-Generated Motion Effects.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/improving-viewing-experiences-of-first-person-shooter-gameplays-with-automatically-generated-motion-effects.
BibTeX @misc{4ortxyz_improving-viewing-experiences-of-first-person-shooter-gameplays-with-automatically-generated-motion-effects_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Improving Viewing Experiences of First-Person Shooter Gameplays with Automatically-Generated Motion Effects}}, year = {2026}, url = {https://4ort.xyz/entity/improving-viewing-experiences-of-first-person-shooter-gameplays-with-automatically-generated-motion-effects}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Improving Viewing Experiences of First-Person Shooter Gameplays with Automatically-Generated Motion Effects — https://4ort.xyz/entity/improving-viewing-experiences-of-first-person-shooter-gameplays-with-automatically-generated-motion-effects (retrieved 2026-05-24)

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