Improving Monte Carlo Tree Search Policies in StarCraft via Probabilistic Models Learned from Replay Data

Research article (Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016) · cited 18× · AI/ML
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Improving Monte Carlo Tree Search Policies in StarCraft via Probabilistic Models Learned from Replay Data

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Improving Monte Carlo Tree Search Policies in StarCraft via Probabilistic Models Learned from Replay Data is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). Improving Monte Carlo Tree Search Policies in StarCraft via Probabilistic Models Learned from Replay Data. Retrieved May 24, 2026, from https://4ort.xyz/entity/improving-monte-carlo-tree-search-policies-in-starcraft-via-probabilistic-models-learned-from-replay-data
MLA “Improving Monte Carlo Tree Search Policies in StarCraft via Probabilistic Models Learned from Replay Data.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/improving-monte-carlo-tree-search-policies-in-starcraft-via-probabilistic-models-learned-from-replay-data.
BibTeX @misc{4ortxyz_improving-monte-carlo-tree-search-policies-in-starcraft-via-probabilistic-models-learned-from-replay-data_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Improving Monte Carlo Tree Search Policies in StarCraft via Probabilistic Models Learned from Replay Data}}, year = {2026}, url = {https://4ort.xyz/entity/improving-monte-carlo-tree-search-policies-in-starcraft-via-probabilistic-models-learned-from-replay-data}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Improving Monte Carlo Tree Search Policies in StarCraft via Probabilistic Models Learned from Replay Data — https://4ort.xyz/entity/improving-monte-carlo-tree-search-policies-in-starcraft-via-probabilistic-models-learned-from-replay-data (retrieved 2026-05-24)

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