Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.
APA4ort.xyz Knowledge Graph. (2026). Improving mastery of fractions by blending video games into the Math classroom. Retrieved May 24, 2026, from https://4ort.xyz/entity/improving-mastery-of-fractions-by-blending-video-games-into-the-math-classroom
MLA“Improving mastery of fractions by blending video games into the Math classroom.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/improving-mastery-of-fractions-by-blending-video-games-into-the-math-classroom.
BibTeX@misc{4ortxyz_improving-mastery-of-fractions-by-blending-video-games-into-the-math-classroom_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Improving mastery of fractions by blending video games into the Math classroom}}, year = {2026}, url = {https://4ort.xyz/entity/improving-mastery-of-fractions-by-blending-video-games-into-the-math-classroom}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Improving mastery of fractions by blending video games into the Math classroom — https://4ort.xyz/entity/improving-mastery-of-fractions-by-blending-video-games-into-the-math-classroom (retrieved 2026-05-24)