Impact of perceived value on casual mobile game loyalty: The moderating effect of intensity of playing

Research article (Journal of Consumer Behaviour, 2020) · cited 40× · AI/ML
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Impact of perceived value on casual mobile game loyalty: The moderating effect of intensity of playing

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Impact of perceived value on casual mobile game loyalty: The moderating effect of intensity of playing is a scholarly article[1].

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  • Impact of perceived value on casual mobile game loyalty: The moderating effect of intensity of playing's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Impact of perceived value on casual mobile game loyalty: The moderating effect of intensity of playing. Retrieved May 24, 2026, from https://4ort.xyz/entity/impact-of-perceived-value-on-casual-mobile-game-loyalty-the-moderating-effect-of-intensity-of-playing
MLA “Impact of perceived value on casual mobile game loyalty: The moderating effect of intensity of playing.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/impact-of-perceived-value-on-casual-mobile-game-loyalty-the-moderating-effect-of-intensity-of-playing.
BibTeX @misc{4ortxyz_impact-of-perceived-value-on-casual-mobile-game-loyalty-the-moderating-effect-of-intensity-of-playing_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Impact of perceived value on casual mobile game loyalty: The moderating effect of intensity of playing}}, year = {2026}, url = {https://4ort.xyz/entity/impact-of-perceived-value-on-casual-mobile-game-loyalty-the-moderating-effect-of-intensity-of-playing}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Impact of perceived value on casual mobile game loyalty: The moderating effect of intensity of playing — https://4ort.xyz/entity/impact-of-perceived-value-on-casual-mobile-game-loyalty-the-moderating-effect-of-intensity-of-playing (retrieved 2026-05-24)

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