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Immersive Virtual Reality and Cadaveric Bone are Equally Effective in Skeletal Anatomy Education: A Randomized Crossover Noninferiority Trial
Research article (Journal of surgical education, 2023) · cited 21× · AI/ML
Immersive Virtual Reality and Cadaveric Bone are Equally Effective in Skeletal Anatomy Education: A Randomized Crossover Noninferiority Trial
Summary
Immersive Virtual Reality and Cadaveric Bone are Equally Effective in Skeletal Anatomy Education: A Randomized Crossover Noninferiority Trial is a scholarly article[1].
Key Facts
Immersive Virtual Reality and Cadaveric Bone are Equally Effective in Skeletal Anatomy Education: A Randomized Crossover Noninferiority Trial's instance of is recorded as scholarly article[2].
References
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Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.
APA4ort.xyz Knowledge Graph. (2026). Immersive Virtual Reality and Cadaveric Bone are Equally Effective in Skeletal Anatomy Education: A Randomized Crossover Noninferiority Trial. Retrieved May 24, 2026, from https://4ort.xyz/entity/immersive-virtual-reality-and-cadaveric-bone-are-equally-effective-in-skeletal-anatomy-education-a-randomized-crossover-
MLA“Immersive Virtual Reality and Cadaveric Bone are Equally Effective in Skeletal Anatomy Education: A Randomized Crossover Noninferiority Trial.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/immersive-virtual-reality-and-cadaveric-bone-are-equally-effective-in-skeletal-anatomy-education-a-randomized-crossover-.
BibTeX@misc{4ortxyz_immersive-virtual-reality-and-cadaveric-bone-are-equally-effective-in-skeletal-anatomy-education-a-randomized-crossover-_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Immersive Virtual Reality and Cadaveric Bone are Equally Effective in Skeletal Anatomy Education: A Randomized Crossover Noninferiority Trial}}, year = {2026}, url = {https://4ort.xyz/entity/immersive-virtual-reality-and-cadaveric-bone-are-equally-effective-in-skeletal-anatomy-education-a-randomized-crossover-}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Immersive Virtual Reality and Cadaveric Bone are Equally Effective in Skeletal Anatomy Education: A Randomized Crossover Noninferiority Trial — https://4ort.xyz/entity/immersive-virtual-reality-and-cadaveric-bone-are-equally-effective-in-skeletal-anatomy-education-a-randomized-crossover- (retrieved 2026-05-24)