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Have We Crossed the Uncanny Valley? Understanding Affinity, Trustworthiness, and Preference for Realistic Digital Humans in Immersive Environments
Research article (Journal of the Association for Information Systems, 2021) · cited 122× · AI/ML
Have We Crossed the Uncanny Valley? Understanding Affinity, Trustworthiness, and Preference for Realistic Digital Humans in Immersive Environments
Summary
Have We Crossed the Uncanny Valley? Understanding Affinity, Trustworthiness, and Preference for Realistic Digital Humans in Immersive Environments is a scholarly article[1].
Key Facts
Have We Crossed the Uncanny Valley? Understanding Affinity, Trustworthiness, and Preference for Realistic Digital Humans in Immersive Environments's instance of is recorded as scholarly article[2].
References
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APA4ort.xyz Knowledge Graph. (2026). Have We Crossed the Uncanny Valley? Understanding Affinity, Trustworthiness, and Preference for Realistic Digital Humans in Immersive Environments. Retrieved May 24, 2026, from https://4ort.xyz/entity/have-we-crossed-the-uncanny-valley-understanding-affinity-trustworthiness-and-preference-for-realistic-digital-humans-in
MLA“Have We Crossed the Uncanny Valley? Understanding Affinity, Trustworthiness, and Preference for Realistic Digital Humans in Immersive Environments.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/have-we-crossed-the-uncanny-valley-understanding-affinity-trustworthiness-and-preference-for-realistic-digital-humans-in.
BibTeX@misc{4ortxyz_have-we-crossed-the-uncanny-valley-understanding-affinity-trustworthiness-and-preference-for-realistic-digital-humans-in_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Have We Crossed the Uncanny Valley? Understanding Affinity, Trustworthiness, and Preference for Realistic Digital Humans in Immersive Environments}}, year = {2026}, url = {https://4ort.xyz/entity/have-we-crossed-the-uncanny-valley-understanding-affinity-trustworthiness-and-preference-for-realistic-digital-humans-in}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Have We Crossed the Uncanny Valley? Understanding Affinity, Trustworthiness, and Preference for Realistic Digital Humans in Immersive Environments — https://4ort.xyz/entity/have-we-crossed-the-uncanny-valley-understanding-affinity-trustworthiness-and-preference-for-realistic-digital-humans-in (retrieved 2026-05-24)