Gaming Beyond the Novelty Effect of Immersive Virtual Reality for Physical Rehabilitation

Research article (IEEE Transactions on Games, 2021) · cited 44× · AI/ML
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Gaming Beyond the Novelty Effect of Immersive Virtual Reality for Physical Rehabilitation

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Gaming Beyond the Novelty Effect of Immersive Virtual Reality for Physical Rehabilitation is a scholarly article[1].

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  • Gaming Beyond the Novelty Effect of Immersive Virtual Reality for Physical Rehabilitation's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Gaming Beyond the Novelty Effect of Immersive Virtual Reality for Physical Rehabilitation. Retrieved May 24, 2026, from https://4ort.xyz/entity/gaming-beyond-the-novelty-effect-of-immersive-virtual-reality-for-physical-rehabilitation
MLA “Gaming Beyond the Novelty Effect of Immersive Virtual Reality for Physical Rehabilitation.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/gaming-beyond-the-novelty-effect-of-immersive-virtual-reality-for-physical-rehabilitation.
BibTeX @misc{4ortxyz_gaming-beyond-the-novelty-effect-of-immersive-virtual-reality-for-physical-rehabilitation_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Gaming Beyond the Novelty Effect of Immersive Virtual Reality for Physical Rehabilitation}}, year = {2026}, url = {https://4ort.xyz/entity/gaming-beyond-the-novelty-effect-of-immersive-virtual-reality-for-physical-rehabilitation}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Gaming Beyond the Novelty Effect of Immersive Virtual Reality for Physical Rehabilitation — https://4ort.xyz/entity/gaming-beyond-the-novelty-effect-of-immersive-virtual-reality-for-physical-rehabilitation (retrieved 2026-05-24)

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