Gamifying the flipped classroom using game-based learning materials

Research article (ELT Journal, 2018) · cited 100× · AI/ML
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Gamifying the flipped classroom using game-based learning materials

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Gamifying the flipped classroom using game-based learning materials is a scholarly article[1].

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  • Gamifying the flipped classroom using game-based learning materials's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Gamifying the flipped classroom using game-based learning materials. Retrieved May 24, 2026, from https://4ort.xyz/entity/gamifying-the-flipped-classroom-using-game-based-learning-materials
MLA “Gamifying the flipped classroom using game-based learning materials.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/gamifying-the-flipped-classroom-using-game-based-learning-materials.
BibTeX @misc{4ortxyz_gamifying-the-flipped-classroom-using-game-based-learning-materials_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Gamifying the flipped classroom using game-based learning materials}}, year = {2026}, url = {https://4ort.xyz/entity/gamifying-the-flipped-classroom-using-game-based-learning-materials}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Gamifying the flipped classroom using game-based learning materials — https://4ort.xyz/entity/gamifying-the-flipped-classroom-using-game-based-learning-materials (retrieved 2026-05-24)

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