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Gamified money: exploring the effectiveness of gamification in mobile payment adoption among the silver generation in China
Research article (Information Technology and People, 2021) · cited 112× · AI/ML
Gamified money: exploring the effectiveness of gamification in mobile payment adoption among the silver generation in China
Summary
Gamified money: exploring the effectiveness of gamification in mobile payment adoption among the silver generation in China is a scholarly article[1].
Key Facts
Gamified money: exploring the effectiveness of gamification in mobile payment adoption among the silver generation in China's instance of is recorded as scholarly article[2].
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Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.
APA4ort.xyz Knowledge Graph. (2026). Gamified money: exploring the effectiveness of gamification in mobile payment adoption among the silver generation in China. Retrieved May 24, 2026, from https://4ort.xyz/entity/gamified-money-exploring-the-effectiveness-of-gamification-in-mobile-payment-adoption-among-the-silver-generation-in-chi
MLA“Gamified money: exploring the effectiveness of gamification in mobile payment adoption among the silver generation in China.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/gamified-money-exploring-the-effectiveness-of-gamification-in-mobile-payment-adoption-among-the-silver-generation-in-chi.
BibTeX@misc{4ortxyz_gamified-money-exploring-the-effectiveness-of-gamification-in-mobile-payment-adoption-among-the-silver-generation-in-chi_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Gamified money: exploring the effectiveness of gamification in mobile payment adoption among the silver generation in China}}, year = {2026}, url = {https://4ort.xyz/entity/gamified-money-exploring-the-effectiveness-of-gamification-in-mobile-payment-adoption-among-the-silver-generation-in-chi}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Gamified money: exploring the effectiveness of gamification in mobile payment adoption among the silver generation in China — https://4ort.xyz/entity/gamified-money-exploring-the-effectiveness-of-gamification-in-mobile-payment-adoption-among-the-silver-generation-in-chi (retrieved 2026-05-24)