Gamified Blockchain Education in Experiential Learning: An Analysis of Students’ Cognitive Well-Being

Research article (IEEE Transactions on Education, 2024) · cited 14× · AI/ML
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Gamified Blockchain Education in Experiential Learning: An Analysis of Students’ Cognitive Well-Being

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Gamified Blockchain Education in Experiential Learning: An Analysis of Students’ Cognitive Well-Being is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). Gamified Blockchain Education in Experiential Learning: An Analysis of Students’ Cognitive Well-Being. Retrieved May 24, 2026, from https://4ort.xyz/entity/gamified-blockchain-education-in-experiential-learning-an-analysis-of-students-cognitive-well-being
MLA “Gamified Blockchain Education in Experiential Learning: An Analysis of Students’ Cognitive Well-Being.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/gamified-blockchain-education-in-experiential-learning-an-analysis-of-students-cognitive-well-being.
BibTeX @misc{4ortxyz_gamified-blockchain-education-in-experiential-learning-an-analysis-of-students-cognitive-well-being_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Gamified Blockchain Education in Experiential Learning: An Analysis of Students’ Cognitive Well-Being}}, year = {2026}, url = {https://4ort.xyz/entity/gamified-blockchain-education-in-experiential-learning-an-analysis-of-students-cognitive-well-being}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Gamified Blockchain Education in Experiential Learning: An Analysis of Students’ Cognitive Well-Being — https://4ort.xyz/entity/gamified-blockchain-education-in-experiential-learning-an-analysis-of-students-cognitive-well-being (retrieved 2026-05-24)

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