Gamification tools in the learning of shipbuilding in the undergraduate marine engineering education

Research article (Computer Applications in Engineering Education, 2021) · cited 27× · AI/ML
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Gamification tools in the learning of shipbuilding in the undergraduate marine engineering education

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Gamification tools in the learning of shipbuilding in the undergraduate marine engineering education is a scholarly article[1].

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  • Gamification tools in the learning of shipbuilding in the undergraduate marine engineering education's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Gamification tools in the learning of shipbuilding in the undergraduate marine engineering education. Retrieved May 24, 2026, from https://4ort.xyz/entity/gamification-tools-in-the-learning-of-shipbuilding-in-the-undergraduate-marine-engineering-education
MLA “Gamification tools in the learning of shipbuilding in the undergraduate marine engineering education.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/gamification-tools-in-the-learning-of-shipbuilding-in-the-undergraduate-marine-engineering-education.
BibTeX @misc{4ortxyz_gamification-tools-in-the-learning-of-shipbuilding-in-the-undergraduate-marine-engineering-education_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Gamification tools in the learning of shipbuilding in the undergraduate marine engineering education}}, year = {2026}, url = {https://4ort.xyz/entity/gamification-tools-in-the-learning-of-shipbuilding-in-the-undergraduate-marine-engineering-education}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Gamification tools in the learning of shipbuilding in the undergraduate marine engineering education — https://4ort.xyz/entity/gamification-tools-in-the-learning-of-shipbuilding-in-the-undergraduate-marine-engineering-education (retrieved 2026-05-24)

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