Gamification in Factory Management Education – A Case Study with Lego Mindstorms

Research article (Procedia CIRP, 2015) · cited 77× · AI/ML
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Gamification in Factory Management Education – A Case Study with Lego Mindstorms

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Gamification in Factory Management Education – A Case Study with Lego Mindstorms is a scholarly article[1].

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  • Gamification in Factory Management Education – A Case Study with Lego Mindstorms's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Gamification in Factory Management Education – A Case Study with Lego Mindstorms. Retrieved May 24, 2026, from https://4ort.xyz/entity/gamification-in-factory-management-education-a-case-study-with-lego-mindstorms
MLA “Gamification in Factory Management Education – A Case Study with Lego Mindstorms.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/gamification-in-factory-management-education-a-case-study-with-lego-mindstorms.
BibTeX @misc{4ortxyz_gamification-in-factory-management-education-a-case-study-with-lego-mindstorms_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Gamification in Factory Management Education – A Case Study with Lego Mindstorms}}, year = {2026}, url = {https://4ort.xyz/entity/gamification-in-factory-management-education-a-case-study-with-lego-mindstorms}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Gamification in Factory Management Education – A Case Study with Lego Mindstorms — https://4ort.xyz/entity/gamification-in-factory-management-education-a-case-study-with-lego-mindstorms (retrieved 2026-05-24)

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