Gamification and virtual reality for teaching mobile x-ray imaging

Research article (2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH), 2018) · cited 35× · AI/ML
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Gamification and virtual reality for teaching mobile x-ray imaging

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Gamification and virtual reality for teaching mobile x-ray imaging is a scholarly article[1].

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  • Gamification and virtual reality for teaching mobile x-ray imaging's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Gamification and virtual reality for teaching mobile x-ray imaging. Retrieved May 24, 2026, from https://4ort.xyz/entity/gamification-and-virtual-reality-for-teaching-mobile-x-ray-imaging
MLA “Gamification and virtual reality for teaching mobile x-ray imaging.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/gamification-and-virtual-reality-for-teaching-mobile-x-ray-imaging.
BibTeX @misc{4ortxyz_gamification-and-virtual-reality-for-teaching-mobile-x-ray-imaging_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Gamification and virtual reality for teaching mobile x-ray imaging}}, year = {2026}, url = {https://4ort.xyz/entity/gamification-and-virtual-reality-for-teaching-mobile-x-ray-imaging}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Gamification and virtual reality for teaching mobile x-ray imaging — https://4ort.xyz/entity/gamification-and-virtual-reality-for-teaching-mobile-x-ray-imaging (retrieved 2026-05-24)

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