GAMIFICATION AND RESOURCE POOLING FOR IMPROVING OPERATIONAL EFFICIENCY AND EFFECTIVE MANAGEMENT OF HUMAN RESOURCES: A CASE STUDY WITH AN ECOMMERCE COMPANY

Research article (INTERNATIONAL JOURNAL OF MANAGEMENT, 2019) · cited 23× · AI/ML
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GAMIFICATION AND RESOURCE POOLING FOR IMPROVING OPERATIONAL EFFICIENCY AND EFFECTIVE MANAGEMENT OF HUMAN RESOURCES: A CASE STUDY WITH AN ECOMMERCE COMPANY

Summary

GAMIFICATION AND RESOURCE POOLING FOR IMPROVING OPERATIONAL EFFICIENCY AND EFFECTIVE MANAGEMENT OF HUMAN RESOURCES: A CASE STUDY WITH AN ECOMMERCE COMPANY is a scholarly article[1].

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  • GAMIFICATION AND RESOURCE POOLING FOR IMPROVING OPERATIONAL EFFICIENCY AND EFFECTIVE MANAGEMENT OF HUMAN RESOURCES: A CASE STUDY WITH AN ECOMMERCE COMPANY's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). GAMIFICATION AND RESOURCE POOLING FOR IMPROVING OPERATIONAL EFFICIENCY AND EFFECTIVE MANAGEMENT OF HUMAN RESOURCES: A CASE STUDY WITH AN ECOMMERCE COMPANY. Retrieved May 24, 2026, from https://4ort.xyz/entity/gamification-and-resource-pooling-for-improving-operational-efficiency-and-effective-management-of-human-resources-a-cas
MLA “GAMIFICATION AND RESOURCE POOLING FOR IMPROVING OPERATIONAL EFFICIENCY AND EFFECTIVE MANAGEMENT OF HUMAN RESOURCES: A CASE STUDY WITH AN ECOMMERCE COMPANY.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/gamification-and-resource-pooling-for-improving-operational-efficiency-and-effective-management-of-human-resources-a-cas.
BibTeX @misc{4ortxyz_gamification-and-resource-pooling-for-improving-operational-efficiency-and-effective-management-of-human-resources-a-cas_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{GAMIFICATION AND RESOURCE POOLING FOR IMPROVING OPERATIONAL EFFICIENCY AND EFFECTIVE MANAGEMENT OF HUMAN RESOURCES: A CASE STUDY WITH AN ECOMMERCE COMPANY}}, year = {2026}, url = {https://4ort.xyz/entity/gamification-and-resource-pooling-for-improving-operational-efficiency-and-effective-management-of-human-resources-a-cas}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): GAMIFICATION AND RESOURCE POOLING FOR IMPROVING OPERATIONAL EFFICIENCY AND EFFECTIVE MANAGEMENT OF HUMAN RESOURCES: A CASE STUDY WITH AN ECOMMERCE COMPANY — https://4ort.xyz/entity/gamification-and-resource-pooling-for-improving-operational-efficiency-and-effective-management-of-human-resources-a-cas (retrieved 2026-05-24)

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