Gamification and Education: Achievements, Cognitive Loads, and Views of Students

Research article (International Journal of Emerging Technologies in Learning (iJET), 2016) · cited 185× · AI/ML
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Gamification and Education: Achievements, Cognitive Loads, and Views of Students

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Gamification and Education: Achievements, Cognitive Loads, and Views of Students is a scholarly article[1].

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  • Gamification and Education: Achievements, Cognitive Loads, and Views of Students's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Gamification and Education: Achievements, Cognitive Loads, and Views of Students. Retrieved May 24, 2026, from https://4ort.xyz/entity/gamification-and-education-achievements-cognitive-loads-and-views-of-students
MLA “Gamification and Education: Achievements, Cognitive Loads, and Views of Students.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/gamification-and-education-achievements-cognitive-loads-and-views-of-students.
BibTeX @misc{4ortxyz_gamification-and-education-achievements-cognitive-loads-and-views-of-students_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Gamification and Education: Achievements, Cognitive Loads, and Views of Students}}, year = {2026}, url = {https://4ort.xyz/entity/gamification-and-education-achievements-cognitive-loads-and-views-of-students}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Gamification and Education: Achievements, Cognitive Loads, and Views of Students — https://4ort.xyz/entity/gamification-and-education-achievements-cognitive-loads-and-views-of-students (retrieved 2026-05-24)

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