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Game Perspective-Taking Effects on Players' Behavioral Intention, Attitudes, Subjective Norms, and Self-Efficacy to Help Immigrants: The Case of “Papers, Please”
Research article (Cyberpsychology Behavior and Social Networking, 2018) · cited 30× · AI/ML
Game Perspective-Taking Effects on Players' Behavioral Intention, Attitudes, Subjective Norms, and Self-Efficacy to Help Immigrants: The Case of “Papers, Please”
Summary
Game Perspective-Taking Effects on Players' Behavioral Intention, Attitudes, Subjective Norms, and Self-Efficacy to Help Immigrants: The Case of “Papers, Please” is a scholarly article[1].
Key Facts
Game Perspective-Taking Effects on Players' Behavioral Intention, Attitudes, Subjective Norms, and Self-Efficacy to Help Immigrants: The Case of “Papers, Please”'s instance of is recorded as scholarly article[2].
References
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Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.
APA4ort.xyz Knowledge Graph. (2026). Game Perspective-Taking Effects on Players' Behavioral Intention, Attitudes, Subjective Norms, and Self-Efficacy to Help Immigrants: The Case of “Papers, Please”. Retrieved May 24, 2026, from https://4ort.xyz/entity/game-perspective-taking-effects-on-players-behavioral-intention-attitudes-subjective-norms-and-self-efficacy-to-help-imm
MLA“Game Perspective-Taking Effects on Players' Behavioral Intention, Attitudes, Subjective Norms, and Self-Efficacy to Help Immigrants: The Case of “Papers, Please”.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/game-perspective-taking-effects-on-players-behavioral-intention-attitudes-subjective-norms-and-self-efficacy-to-help-imm.
BibTeX@misc{4ortxyz_game-perspective-taking-effects-on-players-behavioral-intention-attitudes-subjective-norms-and-self-efficacy-to-help-imm_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Game Perspective-Taking Effects on Players' Behavioral Intention, Attitudes, Subjective Norms, and Self-Efficacy to Help Immigrants: The Case of “Papers, Please”}}, year = {2026}, url = {https://4ort.xyz/entity/game-perspective-taking-effects-on-players-behavioral-intention-attitudes-subjective-norms-and-self-efficacy-to-help-imm}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Game Perspective-Taking Effects on Players' Behavioral Intention, Attitudes, Subjective Norms, and Self-Efficacy to Help Immigrants: The Case of “Papers, Please” — https://4ort.xyz/entity/game-perspective-taking-effects-on-players-behavioral-intention-attitudes-subjective-norms-and-self-efficacy-to-help-imm (retrieved 2026-05-24)