Fuzzy Modeling of User Behaviors and Virtual Goods Purchases in Social Networking Platforms

Research article (ENLIGHTEN (Jurnal Bimbingan dan Konseling Islam), 2020) · cited 31× · AI/ML
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Fuzzy Modeling of User Behaviors and Virtual Goods Purchases in Social Networking Platforms

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Fuzzy Modeling of User Behaviors and Virtual Goods Purchases in Social Networking Platforms is a scholarly article[1].

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  • Fuzzy Modeling of User Behaviors and Virtual Goods Purchases in Social Networking Platforms's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Fuzzy Modeling of User Behaviors and Virtual Goods Purchases in Social Networking Platforms. Retrieved May 24, 2026, from https://4ort.xyz/entity/fuzzy-modeling-of-user-behaviors-and-virtual-goods-purchases-in-social-networking-platforms
MLA “Fuzzy Modeling of User Behaviors and Virtual Goods Purchases in Social Networking Platforms.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/fuzzy-modeling-of-user-behaviors-and-virtual-goods-purchases-in-social-networking-platforms.
BibTeX @misc{4ortxyz_fuzzy-modeling-of-user-behaviors-and-virtual-goods-purchases-in-social-networking-platforms_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Fuzzy Modeling of User Behaviors and Virtual Goods Purchases in Social Networking Platforms}}, year = {2026}, url = {https://4ort.xyz/entity/fuzzy-modeling-of-user-behaviors-and-virtual-goods-purchases-in-social-networking-platforms}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Fuzzy Modeling of User Behaviors and Virtual Goods Purchases in Social Networking Platforms — https://4ort.xyz/entity/fuzzy-modeling-of-user-behaviors-and-virtual-goods-purchases-in-social-networking-platforms (retrieved 2026-05-24)

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