Fusing shape and motion matrices for view invariant action recognition using 3D skeletons

Research article (2017 IEEE International Conference on Image Processing (ICIP), 2017) · cited 23× · AI/ML
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Fusing shape and motion matrices for view invariant action recognition using 3D skeletons

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Fusing shape and motion matrices for view invariant action recognition using 3D skeletons is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). Fusing shape and motion matrices for view invariant action recognition using 3D skeletons. Retrieved May 24, 2026, from https://4ort.xyz/entity/fusing-shape-and-motion-matrices-for-view-invariant-action-recognition-using-3d-skeletons
MLA “Fusing shape and motion matrices for view invariant action recognition using 3D skeletons.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/fusing-shape-and-motion-matrices-for-view-invariant-action-recognition-using-3d-skeletons.
BibTeX @misc{4ortxyz_fusing-shape-and-motion-matrices-for-view-invariant-action-recognition-using-3d-skeletons_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Fusing shape and motion matrices for view invariant action recognition using 3D skeletons}}, year = {2026}, url = {https://4ort.xyz/entity/fusing-shape-and-motion-matrices-for-view-invariant-action-recognition-using-3d-skeletons}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Fusing shape and motion matrices for view invariant action recognition using 3D skeletons — https://4ort.xyz/entity/fusing-shape-and-motion-matrices-for-view-invariant-action-recognition-using-3d-skeletons (retrieved 2026-05-24)

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