Factors influencing students' adoption intention of brain–computer interfaces in a game-learning context
Summary
Factors influencing students' adoption intention of brain–computer interfaces in a game-learning context is a scholarly article[1].
Key Facts
Factors influencing students' adoption intention of brain–computer interfaces in a game-learning context's instance of is recorded as scholarly article[2].
References
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APA4ort.xyz Knowledge Graph. (2026). Factors influencing students' adoption intention of brain–computer interfaces in a game-learning context. Retrieved May 24, 2026, from https://4ort.xyz/entity/factors-influencing-students-adoption-intention-of-braincomputer-interfaces-in-a-game-learning-context
MLA“Factors influencing students' adoption intention of brain–computer interfaces in a game-learning context.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/factors-influencing-students-adoption-intention-of-braincomputer-interfaces-in-a-game-learning-context.
BibTeX@misc{4ortxyz_factors-influencing-students-adoption-intention-of-braincomputer-interfaces-in-a-game-learning-context_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Factors influencing students' adoption intention of brain–computer interfaces in a game-learning context}}, year = {2026}, url = {https://4ort.xyz/entity/factors-influencing-students-adoption-intention-of-braincomputer-interfaces-in-a-game-learning-context}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Factors influencing students' adoption intention of brain–computer interfaces in a game-learning context — https://4ort.xyz/entity/factors-influencing-students-adoption-intention-of-braincomputer-interfaces-in-a-game-learning-context (retrieved 2026-05-24)