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Exploring the orientation towards metaverse gaming: Contingent effects of VR tools usability, perceived behavioural control, subjective norms and age
Research article (Journal of Innovation & Knowledge, 2024) · cited 12× · AI/ML
Exploring the orientation towards metaverse gaming: Contingent effects of VR tools usability, perceived behavioural control, subjective norms and age
Summary
Exploring the orientation towards metaverse gaming: Contingent effects of VR tools usability, perceived behavioural control, subjective norms and age is a scholarly article[1].
Key Facts
Exploring the orientation towards metaverse gaming: Contingent effects of VR tools usability, perceived behavioural control, subjective norms and age's instance of is recorded as scholarly article[2].
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APA4ort.xyz Knowledge Graph. (2026). Exploring the orientation towards metaverse gaming: Contingent effects of VR tools usability, perceived behavioural control, subjective norms and age. Retrieved May 24, 2026, from https://4ort.xyz/entity/exploring-the-orientation-towards-metaverse-gaming-contingent-effects-of-vr-tools-usability-perceived-behavioural-contro
MLA“Exploring the orientation towards metaverse gaming: Contingent effects of VR tools usability, perceived behavioural control, subjective norms and age.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/exploring-the-orientation-towards-metaverse-gaming-contingent-effects-of-vr-tools-usability-perceived-behavioural-contro.
BibTeX@misc{4ortxyz_exploring-the-orientation-towards-metaverse-gaming-contingent-effects-of-vr-tools-usability-perceived-behavioural-contro_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Exploring the orientation towards metaverse gaming: Contingent effects of VR tools usability, perceived behavioural control, subjective norms and age}}, year = {2026}, url = {https://4ort.xyz/entity/exploring-the-orientation-towards-metaverse-gaming-contingent-effects-of-vr-tools-usability-perceived-behavioural-contro}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Exploring the orientation towards metaverse gaming: Contingent effects of VR tools usability, perceived behavioural control, subjective norms and age — https://4ort.xyz/entity/exploring-the-orientation-towards-metaverse-gaming-contingent-effects-of-vr-tools-usability-perceived-behavioural-contro (retrieved 2026-05-24)