Exploring the effect of VR-enhanced teaching aids in STEAM education: An embodied cognition perspective

Research article (Computers & Education X Reality, 2024) · cited 10× · AI/ML
Press Enter · cited answer in seconds

Exploring the effect of VR-enhanced teaching aids in STEAM education: An embodied cognition perspective

Summary

Exploring the effect of VR-enhanced teaching aids in STEAM education: An embodied cognition perspective is a scholarly article[1].

Key Facts

  • Exploring the effect of VR-enhanced teaching aids in STEAM education: An embodied cognition perspective's instance of is recorded as scholarly article[2].

📑 Cite this page

Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.

APA 4ort.xyz Knowledge Graph. (2026). Exploring the effect of VR-enhanced teaching aids in STEAM education: An embodied cognition perspective. Retrieved May 24, 2026, from https://4ort.xyz/entity/exploring-the-effect-of-vr-enhanced-teaching-aids-in-steam-education-an-embodied-cognition-perspective
MLA “Exploring the effect of VR-enhanced teaching aids in STEAM education: An embodied cognition perspective.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/exploring-the-effect-of-vr-enhanced-teaching-aids-in-steam-education-an-embodied-cognition-perspective.
BibTeX @misc{4ortxyz_exploring-the-effect-of-vr-enhanced-teaching-aids-in-steam-education-an-embodied-cognition-perspective_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Exploring the effect of VR-enhanced teaching aids in STEAM education: An embodied cognition perspective}}, year = {2026}, url = {https://4ort.xyz/entity/exploring-the-effect-of-vr-enhanced-teaching-aids-in-steam-education-an-embodied-cognition-perspective}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Exploring the effect of VR-enhanced teaching aids in STEAM education: An embodied cognition perspective — https://4ort.xyz/entity/exploring-the-effect-of-vr-enhanced-teaching-aids-in-steam-education-an-embodied-cognition-perspective (retrieved 2026-05-24)

Canonical URL: https://4ort.xyz/entity/exploring-the-effect-of-vr-enhanced-teaching-aids-in-steam-education-an-embodied-cognition-perspective · Last refreshed: