Exploring the differences between gamer and non-gamer students in the effects of gamification on their motivation and learning

Research article (Interactive Learning Environments, 2021) · cited 27× · AI/ML
Press Enter · cited answer in seconds

Exploring the differences between gamer and non-gamer students in the effects of gamification on their motivation and learning

Summary

Exploring the differences between gamer and non-gamer students in the effects of gamification on their motivation and learning is a scholarly article[1].

Key Facts

  • Exploring the differences between gamer and non-gamer students in the effects of gamification on their motivation and learning's instance of is recorded as scholarly article[2].

📑 Cite this page

Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.

APA 4ort.xyz Knowledge Graph. (2026). Exploring the differences between gamer and non-gamer students in the effects of gamification on their motivation and learning. Retrieved May 24, 2026, from https://4ort.xyz/entity/exploring-the-differences-between-gamer-and-non-gamer-students-in-the-effects-of-gamification-on-their-motivation-and-le
MLA “Exploring the differences between gamer and non-gamer students in the effects of gamification on their motivation and learning.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/exploring-the-differences-between-gamer-and-non-gamer-students-in-the-effects-of-gamification-on-their-motivation-and-le.
BibTeX @misc{4ortxyz_exploring-the-differences-between-gamer-and-non-gamer-students-in-the-effects-of-gamification-on-their-motivation-and-le_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Exploring the differences between gamer and non-gamer students in the effects of gamification on their motivation and learning}}, year = {2026}, url = {https://4ort.xyz/entity/exploring-the-differences-between-gamer-and-non-gamer-students-in-the-effects-of-gamification-on-their-motivation-and-le}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Exploring the differences between gamer and non-gamer students in the effects of gamification on their motivation and learning — https://4ort.xyz/entity/exploring-the-differences-between-gamer-and-non-gamer-students-in-the-effects-of-gamification-on-their-motivation-and-le (retrieved 2026-05-24)

Canonical URL: https://4ort.xyz/entity/exploring-the-differences-between-gamer-and-non-gamer-students-in-the-effects-of-gamification-on-their-motivation-and-le · Last refreshed: