Exoskeletons With Virtual Reality, Augmented Reality, and Gamification for Stroke Patients’ Rehabilitation: Systematic Review

Research article (JMIR Rehabilitation and Assistive Technologies, 2019) · cited 149× · AI/ML
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Exoskeletons With Virtual Reality, Augmented Reality, and Gamification for Stroke Patients’ Rehabilitation: Systematic Review

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Exoskeletons With Virtual Reality, Augmented Reality, and Gamification for Stroke Patients’ Rehabilitation: Systematic Review is a scholarly article[1].

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  • Exoskeletons With Virtual Reality, Augmented Reality, and Gamification for Stroke Patients’ Rehabilitation: Systematic Review's instance of is recorded as scholarly article[2].

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Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.

APA 4ort.xyz Knowledge Graph. (2026). Exoskeletons With Virtual Reality, Augmented Reality, and Gamification for Stroke Patients’ Rehabilitation: Systematic Review. Retrieved May 24, 2026, from https://4ort.xyz/entity/exoskeletons-with-virtual-reality-augmented-reality-and-gamification-for-stroke-patients-rehabilitation-systematic-revie
MLA “Exoskeletons With Virtual Reality, Augmented Reality, and Gamification for Stroke Patients’ Rehabilitation: Systematic Review.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/exoskeletons-with-virtual-reality-augmented-reality-and-gamification-for-stroke-patients-rehabilitation-systematic-revie.
BibTeX @misc{4ortxyz_exoskeletons-with-virtual-reality-augmented-reality-and-gamification-for-stroke-patients-rehabilitation-systematic-revie_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Exoskeletons With Virtual Reality, Augmented Reality, and Gamification for Stroke Patients’ Rehabilitation: Systematic Review}}, year = {2026}, url = {https://4ort.xyz/entity/exoskeletons-with-virtual-reality-augmented-reality-and-gamification-for-stroke-patients-rehabilitation-systematic-revie}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Exoskeletons With Virtual Reality, Augmented Reality, and Gamification for Stroke Patients’ Rehabilitation: Systematic Review — https://4ort.xyz/entity/exoskeletons-with-virtual-reality-augmented-reality-and-gamification-for-stroke-patients-rehabilitation-systematic-revie (retrieved 2026-05-24)

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