Exergaming in VR: The Impact of Immersive Embodiment on Motivation, Performance, and Perceived Exertion

Research article (2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), 2019) · cited 49× · AI/ML
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Exergaming in VR: The Impact of Immersive Embodiment on Motivation, Performance, and Perceived Exertion

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Exergaming in VR: The Impact of Immersive Embodiment on Motivation, Performance, and Perceived Exertion is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). Exergaming in VR: The Impact of Immersive Embodiment on Motivation, Performance, and Perceived Exertion. Retrieved May 24, 2026, from https://4ort.xyz/entity/exergaming-in-vr-the-impact-of-immersive-embodiment-on-motivation-performance-and-perceived-exertion
MLA “Exergaming in VR: The Impact of Immersive Embodiment on Motivation, Performance, and Perceived Exertion.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/exergaming-in-vr-the-impact-of-immersive-embodiment-on-motivation-performance-and-perceived-exertion.
BibTeX @misc{4ortxyz_exergaming-in-vr-the-impact-of-immersive-embodiment-on-motivation-performance-and-perceived-exertion_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Exergaming in VR: The Impact of Immersive Embodiment on Motivation, Performance, and Perceived Exertion}}, year = {2026}, url = {https://4ort.xyz/entity/exergaming-in-vr-the-impact-of-immersive-embodiment-on-motivation-performance-and-perceived-exertion}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Exergaming in VR: The Impact of Immersive Embodiment on Motivation, Performance, and Perceived Exertion — https://4ort.xyz/entity/exergaming-in-vr-the-impact-of-immersive-embodiment-on-motivation-performance-and-perceived-exertion (retrieved 2026-05-24)

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