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Evaluation of continued use on Kahoot! as a gamification-based learning platform from the perspective of Indonesia students
Evaluation of continued use on Kahoot! as a gamification-based learning platform from the perspective of Indonesia students
Summary
Evaluation of continued use on Kahoot! as a gamification-based learning platform from the perspective of Indonesia students is a scholarly article[1].
Key Facts
Evaluation of continued use on Kahoot! as a gamification-based learning platform from the perspective of Indonesia students's instance of is recorded as scholarly article[2].
References
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Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.
APA4ort.xyz Knowledge Graph. (2026). Evaluation of continued use on Kahoot! as a gamification-based learning platform from the perspective of Indonesia students. Retrieved May 24, 2026, from https://4ort.xyz/entity/evaluation-of-continued-use-on-kahoot-as-a-gamification-based-learning-platform-from-the-perspective-of-indonesia-studen
MLA“Evaluation of continued use on Kahoot! as a gamification-based learning platform from the perspective of Indonesia students.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/evaluation-of-continued-use-on-kahoot-as-a-gamification-based-learning-platform-from-the-perspective-of-indonesia-studen.
BibTeX@misc{4ortxyz_evaluation-of-continued-use-on-kahoot-as-a-gamification-based-learning-platform-from-the-perspective-of-indonesia-studen_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Evaluation of continued use on Kahoot! as a gamification-based learning platform from the perspective of Indonesia students}}, year = {2026}, url = {https://4ort.xyz/entity/evaluation-of-continued-use-on-kahoot-as-a-gamification-based-learning-platform-from-the-perspective-of-indonesia-studen}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Evaluation of continued use on Kahoot! as a gamification-based learning platform from the perspective of Indonesia students — https://4ort.xyz/entity/evaluation-of-continued-use-on-kahoot-as-a-gamification-based-learning-platform-from-the-perspective-of-indonesia-studen (retrieved 2026-05-24)