Evaluation of a virtual gaming environment designed to access emotional reactions while playing

Research article (2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), 2017) · cited 11× · AI/ML
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Evaluation of a virtual gaming environment designed to access emotional reactions while playing

Summary

Evaluation of a virtual gaming environment designed to access emotional reactions while playing is a scholarly article[1].

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  • Evaluation of a virtual gaming environment designed to access emotional reactions while playing's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Evaluation of a virtual gaming environment designed to access emotional reactions while playing. Retrieved May 24, 2026, from https://4ort.xyz/entity/evaluation-of-a-virtual-gaming-environment-designed-to-access-emotional-reactions-while-playing
MLA “Evaluation of a virtual gaming environment designed to access emotional reactions while playing.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/evaluation-of-a-virtual-gaming-environment-designed-to-access-emotional-reactions-while-playing.
BibTeX @misc{4ortxyz_evaluation-of-a-virtual-gaming-environment-designed-to-access-emotional-reactions-while-playing_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Evaluation of a virtual gaming environment designed to access emotional reactions while playing}}, year = {2026}, url = {https://4ort.xyz/entity/evaluation-of-a-virtual-gaming-environment-designed-to-access-emotional-reactions-while-playing}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Evaluation of a virtual gaming environment designed to access emotional reactions while playing — https://4ort.xyz/entity/evaluation-of-a-virtual-gaming-environment-designed-to-access-emotional-reactions-while-playing (retrieved 2026-05-24)

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