Evaluating Feasibility and Effectiveness of Digital Game-Based Instructional Technology

Research article (International Journal of Emerging Technologies in Learning (iJET), 2021) · cited 10× · AI/ML
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Evaluating Feasibility and Effectiveness of Digital Game-Based Instructional Technology

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Evaluating Feasibility and Effectiveness of Digital Game-Based Instructional Technology is a scholarly article[1].

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  • Evaluating Feasibility and Effectiveness of Digital Game-Based Instructional Technology's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Evaluating Feasibility and Effectiveness of Digital Game-Based Instructional Technology. Retrieved May 24, 2026, from https://4ort.xyz/entity/evaluating-feasibility-and-effectiveness-of-digital-game-based-instructional-technology
MLA “Evaluating Feasibility and Effectiveness of Digital Game-Based Instructional Technology.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/evaluating-feasibility-and-effectiveness-of-digital-game-based-instructional-technology.
BibTeX @misc{4ortxyz_evaluating-feasibility-and-effectiveness-of-digital-game-based-instructional-technology_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Evaluating Feasibility and Effectiveness of Digital Game-Based Instructional Technology}}, year = {2026}, url = {https://4ort.xyz/entity/evaluating-feasibility-and-effectiveness-of-digital-game-based-instructional-technology}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Evaluating Feasibility and Effectiveness of Digital Game-Based Instructional Technology — https://4ort.xyz/entity/evaluating-feasibility-and-effectiveness-of-digital-game-based-instructional-technology (retrieved 2026-05-24)

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