Enhancing Virtual Walking Sensation Using Self-Avatar in First-Person Perspective and Foot Vibrations

Research article (Frontiers in Virtual Reality, 2021) · cited 53× · AI/ML
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Enhancing Virtual Walking Sensation Using Self-Avatar in First-Person Perspective and Foot Vibrations

Summary

Enhancing Virtual Walking Sensation Using Self-Avatar in First-Person Perspective and Foot Vibrations is a scholarly article[1].

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  • Enhancing Virtual Walking Sensation Using Self-Avatar in First-Person Perspective and Foot Vibrations's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Enhancing Virtual Walking Sensation Using Self-Avatar in First-Person Perspective and Foot Vibrations. Retrieved May 24, 2026, from https://4ort.xyz/entity/enhancing-virtual-walking-sensation-using-self-avatar-in-first-person-perspective-and-foot-vibrations
MLA “Enhancing Virtual Walking Sensation Using Self-Avatar in First-Person Perspective and Foot Vibrations.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/enhancing-virtual-walking-sensation-using-self-avatar-in-first-person-perspective-and-foot-vibrations.
BibTeX @misc{4ortxyz_enhancing-virtual-walking-sensation-using-self-avatar-in-first-person-perspective-and-foot-vibrations_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Enhancing Virtual Walking Sensation Using Self-Avatar in First-Person Perspective and Foot Vibrations}}, year = {2026}, url = {https://4ort.xyz/entity/enhancing-virtual-walking-sensation-using-self-avatar-in-first-person-perspective-and-foot-vibrations}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Enhancing Virtual Walking Sensation Using Self-Avatar in First-Person Perspective and Foot Vibrations — https://4ort.xyz/entity/enhancing-virtual-walking-sensation-using-self-avatar-in-first-person-perspective-and-foot-vibrations (retrieved 2026-05-24)

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