Enhancing Student Motivation and Engagement through a Gamified Learning Environment

Research article (Sustainability, 2023) · cited 115× · AI/ML
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Enhancing Student Motivation and Engagement through a Gamified Learning Environment

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Enhancing Student Motivation and Engagement through a Gamified Learning Environment is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). Enhancing Student Motivation and Engagement through a Gamified Learning Environment. Retrieved May 24, 2026, from https://4ort.xyz/entity/enhancing-student-motivation-and-engagement-through-a-gamified-learning-environment
MLA “Enhancing Student Motivation and Engagement through a Gamified Learning Environment.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/enhancing-student-motivation-and-engagement-through-a-gamified-learning-environment.
BibTeX @misc{4ortxyz_enhancing-student-motivation-and-engagement-through-a-gamified-learning-environment_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Enhancing Student Motivation and Engagement through a Gamified Learning Environment}}, year = {2026}, url = {https://4ort.xyz/entity/enhancing-student-motivation-and-engagement-through-a-gamified-learning-environment}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Enhancing Student Motivation and Engagement through a Gamified Learning Environment — https://4ort.xyz/entity/enhancing-student-motivation-and-engagement-through-a-gamified-learning-environment (retrieved 2026-05-24)

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