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Enhancing Higher-Education Governance Through Telepresence Robots and Gamification: Strategies for Sustainable Practices in the AI-Driven Digital Era
Research article (Education Sciences, 2024) · cited 12× · AI/ML
Enhancing Higher-Education Governance Through Telepresence Robots and Gamification: Strategies for Sustainable Practices in the AI-Driven Digital Era
Summary
Enhancing Higher-Education Governance Through Telepresence Robots and Gamification: Strategies for Sustainable Practices in the AI-Driven Digital Era is a scholarly article[1].
Key Facts
Enhancing Higher-Education Governance Through Telepresence Robots and Gamification: Strategies for Sustainable Practices in the AI-Driven Digital Era's instance of is recorded as scholarly article[2].
References
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Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.
APA4ort.xyz Knowledge Graph. (2026). Enhancing Higher-Education Governance Through Telepresence Robots and Gamification: Strategies for Sustainable Practices in the AI-Driven Digital Era. Retrieved May 24, 2026, from https://4ort.xyz/entity/enhancing-higher-education-governance-through-telepresence-robots-and-gamification-strategies-for-sustainable-practices-
MLA“Enhancing Higher-Education Governance Through Telepresence Robots and Gamification: Strategies for Sustainable Practices in the AI-Driven Digital Era.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/enhancing-higher-education-governance-through-telepresence-robots-and-gamification-strategies-for-sustainable-practices-.
BibTeX@misc{4ortxyz_enhancing-higher-education-governance-through-telepresence-robots-and-gamification-strategies-for-sustainable-practices-_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Enhancing Higher-Education Governance Through Telepresence Robots and Gamification: Strategies for Sustainable Practices in the AI-Driven Digital Era}}, year = {2026}, url = {https://4ort.xyz/entity/enhancing-higher-education-governance-through-telepresence-robots-and-gamification-strategies-for-sustainable-practices-}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Enhancing Higher-Education Governance Through Telepresence Robots and Gamification: Strategies for Sustainable Practices in the AI-Driven Digital Era — https://4ort.xyz/entity/enhancing-higher-education-governance-through-telepresence-robots-and-gamification-strategies-for-sustainable-practices- (retrieved 2026-05-24)