Enhancement of Performance and Motivation through Application of Digital Games in an English Language Class.

Research article (Teaching English With Technology, 2018) · cited 162× · AI/ML
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Enhancement of Performance and Motivation through Application of Digital Games in an English Language Class.

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Enhancement of Performance and Motivation through Application of Digital Games in an English Language Class. is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). Enhancement of Performance and Motivation through Application of Digital Games in an English Language Class.. Retrieved May 24, 2026, from https://4ort.xyz/entity/enhancement-of-performance-and-motivation-through-application-of-digital-games-in-an-english-language-class
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BibTeX @misc{4ortxyz_enhancement-of-performance-and-motivation-through-application-of-digital-games-in-an-english-language-class_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Enhancement of Performance and Motivation through Application of Digital Games in an English Language Class.}}, year = {2026}, url = {https://4ort.xyz/entity/enhancement-of-performance-and-motivation-through-application-of-digital-games-in-an-english-language-class}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Enhancement of Performance and Motivation through Application of Digital Games in an English Language Class. — https://4ort.xyz/entity/enhancement-of-performance-and-motivation-through-application-of-digital-games-in-an-english-language-class (retrieved 2026-05-24)

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