Engaging citizen communities in smart cities using IoT, serious gaming and fast markerless Augmented Reality
Summary
Engaging citizen communities in smart cities using IoT, serious gaming and fast markerless Augmented Reality is a scholarly article[1].
Key Facts
Engaging citizen communities in smart cities using IoT, serious gaming and fast markerless Augmented Reality's instance of is recorded as scholarly article[2].
References
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APA4ort.xyz Knowledge Graph. (2026). Engaging citizen communities in smart cities using IoT, serious gaming and fast markerless Augmented Reality. Retrieved May 24, 2026, from https://4ort.xyz/entity/engaging-citizen-communities-in-smart-cities-using-iot-serious-gaming-and-fast-markerless-augmented-reality
MLA“Engaging citizen communities in smart cities using IoT, serious gaming and fast markerless Augmented Reality.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/engaging-citizen-communities-in-smart-cities-using-iot-serious-gaming-and-fast-markerless-augmented-reality.
BibTeX@misc{4ortxyz_engaging-citizen-communities-in-smart-cities-using-iot-serious-gaming-and-fast-markerless-augmented-reality_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Engaging citizen communities in smart cities using IoT, serious gaming and fast markerless Augmented Reality}}, year = {2026}, url = {https://4ort.xyz/entity/engaging-citizen-communities-in-smart-cities-using-iot-serious-gaming-and-fast-markerless-augmented-reality}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Engaging citizen communities in smart cities using IoT, serious gaming and fast markerless Augmented Reality — https://4ort.xyz/entity/engaging-citizen-communities-in-smart-cities-using-iot-serious-gaming-and-fast-markerless-augmented-reality (retrieved 2026-05-24)