Home ›
Entities
› academia
› Effects of Semi-Immersive Virtual Reality-Based Cognitive Training Combined with Locomotor Activity on Cognitive Function and Gait Ability in Community-Dwelling Older Adults
Effects of Semi-Immersive Virtual Reality-Based Cognitive Training Combined with Locomotor Activity on Cognitive Function and Gait Ability in Community-Dwelling Older Adults
Research article (Healthcare, 2021) · cited 32× · AI/ML
Effects of Semi-Immersive Virtual Reality-Based Cognitive Training Combined with Locomotor Activity on Cognitive Function and Gait Ability in Community-Dwelling Older Adults
Summary
Effects of Semi-Immersive Virtual Reality-Based Cognitive Training Combined with Locomotor Activity on Cognitive Function and Gait Ability in Community-Dwelling Older Adults is a scholarly article[1].
Key Facts
Effects of Semi-Immersive Virtual Reality-Based Cognitive Training Combined with Locomotor Activity on Cognitive Function and Gait Ability in Community-Dwelling Older Adults's instance of is recorded as scholarly article[2].
References
Programmatic citations — every numbered marker resolves to a verifiable graph row below.
Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.
APA4ort.xyz Knowledge Graph. (2026). Effects of Semi-Immersive Virtual Reality-Based Cognitive Training Combined with Locomotor Activity on Cognitive Function and Gait Ability in Community-Dwelling Older Adults. Retrieved May 24, 2026, from https://4ort.xyz/entity/effects-of-semi-immersive-virtual-reality-based-cognitive-training-combined-with-locomotor-activity-on-cognitive-functio
MLA“Effects of Semi-Immersive Virtual Reality-Based Cognitive Training Combined with Locomotor Activity on Cognitive Function and Gait Ability in Community-Dwelling Older Adults.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/effects-of-semi-immersive-virtual-reality-based-cognitive-training-combined-with-locomotor-activity-on-cognitive-functio.
BibTeX@misc{4ortxyz_effects-of-semi-immersive-virtual-reality-based-cognitive-training-combined-with-locomotor-activity-on-cognitive-functio_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Effects of Semi-Immersive Virtual Reality-Based Cognitive Training Combined with Locomotor Activity on Cognitive Function and Gait Ability in Community-Dwelling Older Adults}}, year = {2026}, url = {https://4ort.xyz/entity/effects-of-semi-immersive-virtual-reality-based-cognitive-training-combined-with-locomotor-activity-on-cognitive-functio}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Effects of Semi-Immersive Virtual Reality-Based Cognitive Training Combined with Locomotor Activity on Cognitive Function and Gait Ability in Community-Dwelling Older Adults — https://4ort.xyz/entity/effects-of-semi-immersive-virtual-reality-based-cognitive-training-combined-with-locomotor-activity-on-cognitive-functio (retrieved 2026-05-24)