Effects of Linear Visual-Vestibular Conflict on Presence, Perceived Scene Stability and Cybersickness in the Oculus Go and Oculus Quest

Research article (Frontiers in Virtual Reality, 2021) · cited 40× · AI/ML
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Effects of Linear Visual-Vestibular Conflict on Presence, Perceived Scene Stability and Cybersickness in the Oculus Go and Oculus Quest

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Effects of Linear Visual-Vestibular Conflict on Presence, Perceived Scene Stability and Cybersickness in the Oculus Go and Oculus Quest is a scholarly article[1].

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  • Effects of Linear Visual-Vestibular Conflict on Presence, Perceived Scene Stability and Cybersickness in the Oculus Go and Oculus Quest's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Effects of Linear Visual-Vestibular Conflict on Presence, Perceived Scene Stability and Cybersickness in the Oculus Go and Oculus Quest. Retrieved May 24, 2026, from https://4ort.xyz/entity/effects-of-linear-visual-vestibular-conflict-on-presence-perceived-scene-stability-and-cybersickness-in-the-oculus-go-an
MLA “Effects of Linear Visual-Vestibular Conflict on Presence, Perceived Scene Stability and Cybersickness in the Oculus Go and Oculus Quest.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/effects-of-linear-visual-vestibular-conflict-on-presence-perceived-scene-stability-and-cybersickness-in-the-oculus-go-an.
BibTeX @misc{4ortxyz_effects-of-linear-visual-vestibular-conflict-on-presence-perceived-scene-stability-and-cybersickness-in-the-oculus-go-an_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Effects of Linear Visual-Vestibular Conflict on Presence, Perceived Scene Stability and Cybersickness in the Oculus Go and Oculus Quest}}, year = {2026}, url = {https://4ort.xyz/entity/effects-of-linear-visual-vestibular-conflict-on-presence-perceived-scene-stability-and-cybersickness-in-the-oculus-go-an}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Effects of Linear Visual-Vestibular Conflict on Presence, Perceived Scene Stability and Cybersickness in the Oculus Go and Oculus Quest — https://4ort.xyz/entity/effects-of-linear-visual-vestibular-conflict-on-presence-perceived-scene-stability-and-cybersickness-in-the-oculus-go-an (retrieved 2026-05-24)

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