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Effects of an Immersive Virtual Reality Environment on Muscle Strength, Proprioception, Balance, and Gait of a Middle-Aged Woman Who Had Total Knee Replacement: A Case Report
Research article (American Journal of Case Reports, 2019) · cited 18× · AI/ML
Effects of an Immersive Virtual Reality Environment on Muscle Strength, Proprioception, Balance, and Gait of a Middle-Aged Woman Who Had Total Knee Replacement: A Case Report
Summary
Effects of an Immersive Virtual Reality Environment on Muscle Strength, Proprioception, Balance, and Gait of a Middle-Aged Woman Who Had Total Knee Replacement: A Case Report is a scholarly article[1].
Key Facts
Effects of an Immersive Virtual Reality Environment on Muscle Strength, Proprioception, Balance, and Gait of a Middle-Aged Woman Who Had Total Knee Replacement: A Case Report's instance of is recorded as scholarly article[2].
References
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Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.
APA4ort.xyz Knowledge Graph. (2026). Effects of an Immersive Virtual Reality Environment on Muscle Strength, Proprioception, Balance, and Gait of a Middle-Aged Woman Who Had Total Knee Replacement: A Case Report. Retrieved May 24, 2026, from https://4ort.xyz/entity/effects-of-an-immersive-virtual-reality-environment-on-muscle-strength-proprioception-balance-and-gait-of-a-middle-aged-
MLA“Effects of an Immersive Virtual Reality Environment on Muscle Strength, Proprioception, Balance, and Gait of a Middle-Aged Woman Who Had Total Knee Replacement: A Case Report.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/effects-of-an-immersive-virtual-reality-environment-on-muscle-strength-proprioception-balance-and-gait-of-a-middle-aged-.
BibTeX@misc{4ortxyz_effects-of-an-immersive-virtual-reality-environment-on-muscle-strength-proprioception-balance-and-gait-of-a-middle-aged-_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Effects of an Immersive Virtual Reality Environment on Muscle Strength, Proprioception, Balance, and Gait of a Middle-Aged Woman Who Had Total Knee Replacement: A Case Report}}, year = {2026}, url = {https://4ort.xyz/entity/effects-of-an-immersive-virtual-reality-environment-on-muscle-strength-proprioception-balance-and-gait-of-a-middle-aged-}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Effects of an Immersive Virtual Reality Environment on Muscle Strength, Proprioception, Balance, and Gait of a Middle-Aged Woman Who Had Total Knee Replacement: A Case Report — https://4ort.xyz/entity/effects-of-an-immersive-virtual-reality-environment-on-muscle-strength-proprioception-balance-and-gait-of-a-middle-aged- (retrieved 2026-05-24)