Effectiveness of Game Jam-based iterative program for game production in Japan

Research article (Computers & Graphics, 2016) · cited 11× · AI/ML
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Effectiveness of Game Jam-based iterative program for game production in Japan

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Effectiveness of Game Jam-based iterative program for game production in Japan is a scholarly article[1].

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  • Effectiveness of Game Jam-based iterative program for game production in Japan's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Effectiveness of Game Jam-based iterative program for game production in Japan. Retrieved May 24, 2026, from https://4ort.xyz/entity/effectiveness-of-game-jam-based-iterative-program-for-game-production-in-japan
MLA “Effectiveness of Game Jam-based iterative program for game production in Japan.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/effectiveness-of-game-jam-based-iterative-program-for-game-production-in-japan.
BibTeX @misc{4ortxyz_effectiveness-of-game-jam-based-iterative-program-for-game-production-in-japan_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Effectiveness of Game Jam-based iterative program for game production in Japan}}, year = {2026}, url = {https://4ort.xyz/entity/effectiveness-of-game-jam-based-iterative-program-for-game-production-in-japan}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Effectiveness of Game Jam-based iterative program for game production in Japan — https://4ort.xyz/entity/effectiveness-of-game-jam-based-iterative-program-for-game-production-in-japan (retrieved 2026-05-24)

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