Effect of Gamified Mobile Applications and the Role of Player Types on the Achievement of Students

Research article (Journal of Educational Computing Research, 2022) · cited 17× · AI/ML
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Effect of Gamified Mobile Applications and the Role of Player Types on the Achievement of Students

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Effect of Gamified Mobile Applications and the Role of Player Types on the Achievement of Students is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). Effect of Gamified Mobile Applications and the Role of Player Types on the Achievement of Students. Retrieved May 24, 2026, from https://4ort.xyz/entity/effect-of-gamified-mobile-applications-and-the-role-of-player-types-on-the-achievement-of-students
MLA “Effect of Gamified Mobile Applications and the Role of Player Types on the Achievement of Students.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/effect-of-gamified-mobile-applications-and-the-role-of-player-types-on-the-achievement-of-students.
BibTeX @misc{4ortxyz_effect-of-gamified-mobile-applications-and-the-role-of-player-types-on-the-achievement-of-students_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Effect of Gamified Mobile Applications and the Role of Player Types on the Achievement of Students}}, year = {2026}, url = {https://4ort.xyz/entity/effect-of-gamified-mobile-applications-and-the-role-of-player-types-on-the-achievement-of-students}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Effect of Gamified Mobile Applications and the Role of Player Types on the Achievement of Students — https://4ort.xyz/entity/effect-of-gamified-mobile-applications-and-the-role-of-player-types-on-the-achievement-of-students (retrieved 2026-05-24)

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