Dynamic Psychological Game Theory for Secure Internet of Battlefield Things (IoBT) Systems

Research article (IEEE Internet of Things Journal, 2019) · cited 28× · AI/ML
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Dynamic Psychological Game Theory for Secure Internet of Battlefield Things (IoBT) Systems

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Dynamic Psychological Game Theory for Secure Internet of Battlefield Things (IoBT) Systems is a scholarly article[1].

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  • Dynamic Psychological Game Theory for Secure Internet of Battlefield Things (IoBT) Systems's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Dynamic Psychological Game Theory for Secure Internet of Battlefield Things (IoBT) Systems. Retrieved May 24, 2026, from https://4ort.xyz/entity/dynamic-psychological-game-theory-for-secure-internet-of-battlefield-things-iobt-systems
MLA “Dynamic Psychological Game Theory for Secure Internet of Battlefield Things (IoBT) Systems.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/dynamic-psychological-game-theory-for-secure-internet-of-battlefield-things-iobt-systems.
BibTeX @misc{4ortxyz_dynamic-psychological-game-theory-for-secure-internet-of-battlefield-things-iobt-systems_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Dynamic Psychological Game Theory for Secure Internet of Battlefield Things (IoBT) Systems}}, year = {2026}, url = {https://4ort.xyz/entity/dynamic-psychological-game-theory-for-secure-internet-of-battlefield-things-iobt-systems}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Dynamic Psychological Game Theory for Secure Internet of Battlefield Things (IoBT) Systems — https://4ort.xyz/entity/dynamic-psychological-game-theory-for-secure-internet-of-battlefield-things-iobt-systems (retrieved 2026-05-24)

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