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Digital games-based learning for children with dyslexia: A social constructivist perspective on engagement and learning during group game-play
Digital games-based learning for children with dyslexia: A social constructivist perspective on engagement and learning during group game-play
Summary
Digital games-based learning for children with dyslexia: A social constructivist perspective on engagement and learning during group game-play is a scholarly article[1].
Key Facts
Digital games-based learning for children with dyslexia: A social constructivist perspective on engagement and learning during group game-play's instance of is recorded as scholarly article[2].
Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.
APA4ort.xyz Knowledge Graph. (2026). Digital games-based learning for children with dyslexia: A social constructivist perspective on engagement and learning during group game-play. Retrieved May 24, 2026, from https://4ort.xyz/entity/digital-games-based-learning-for-children-with-dyslexia-a-social-constructivist-perspective-on-engagement-and-learning-d
MLA“Digital games-based learning for children with dyslexia: A social constructivist perspective on engagement and learning during group game-play.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/digital-games-based-learning-for-children-with-dyslexia-a-social-constructivist-perspective-on-engagement-and-learning-d.
BibTeX@misc{4ortxyz_digital-games-based-learning-for-children-with-dyslexia-a-social-constructivist-perspective-on-engagement-and-learning-d_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Digital games-based learning for children with dyslexia: A social constructivist perspective on engagement and learning during group game-play}}, year = {2026}, url = {https://4ort.xyz/entity/digital-games-based-learning-for-children-with-dyslexia-a-social-constructivist-perspective-on-engagement-and-learning-d}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Digital games-based learning for children with dyslexia: A social constructivist perspective on engagement and learning during group game-play — https://4ort.xyz/entity/digital-games-based-learning-for-children-with-dyslexia-a-social-constructivist-perspective-on-engagement-and-learning-d (retrieved 2026-05-24)