Development of an effective virtual environment in eliciting craving in adolescents and young adults with internet gaming disorder

Research article (PLoS ONE, 2018) · cited 47× · AI/ML
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Development of an effective virtual environment in eliciting craving in adolescents and young adults with internet gaming disorder

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Development of an effective virtual environment in eliciting craving in adolescents and young adults with internet gaming disorder is a scholarly article[1].

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  • Development of an effective virtual environment in eliciting craving in adolescents and young adults with internet gaming disorder's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Development of an effective virtual environment in eliciting craving in adolescents and young adults with internet gaming disorder. Retrieved May 24, 2026, from https://4ort.xyz/entity/development-of-an-effective-virtual-environment-in-eliciting-craving-in-adolescents-and-young-adults-with-internet-gamin
MLA “Development of an effective virtual environment in eliciting craving in adolescents and young adults with internet gaming disorder.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/development-of-an-effective-virtual-environment-in-eliciting-craving-in-adolescents-and-young-adults-with-internet-gamin.
BibTeX @misc{4ortxyz_development-of-an-effective-virtual-environment-in-eliciting-craving-in-adolescents-and-young-adults-with-internet-gamin_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Development of an effective virtual environment in eliciting craving in adolescents and young adults with internet gaming disorder}}, year = {2026}, url = {https://4ort.xyz/entity/development-of-an-effective-virtual-environment-in-eliciting-craving-in-adolescents-and-young-adults-with-internet-gamin}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Development of an effective virtual environment in eliciting craving in adolescents and young adults with internet gaming disorder — https://4ort.xyz/entity/development-of-an-effective-virtual-environment-in-eliciting-craving-in-adolescents-and-young-adults-with-internet-gamin (retrieved 2026-05-24)

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